Author Archives: Seb

News, updates and more from the world of Play My Code. Keep informed, follow @playmycode on Twitter or subscribe via RSS.

Updates: Touch Controls, API Additions, Teacher’s Notes, New Compiler and More

Posted: by Seb under Play My Code Announcements

Apologies for not posting for so long: we’ve been very busy working on a whole host of improvements and additions to Play My Code. Not to mention we’ve been presenting some talks about PMC, are preparing to open source some … Continue reading

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Guardian Coverage, Play My Code Stickers, Global Game Jam and More

Posted: by Seb under Play My Code Announcements

We’ve had an extremely busy couple of weeks, to say the least… Here’s some details on what we’ve been up to: Play My Code Mentioned on Guardian Newspaper Site We were mentioned on the website of popular UK broadsheet paper … Continue reading

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Play My Code in Education?

Posted: by Seb under Play My Code Announcements

It would seem that 2012 is shaping up to be a year of programming hitting mainstream education in the UK, with the Raspberry Pi finally gearing up for release and Michael Gove’s recent announcement that computer science will replace the … Continue reading

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Huge Update: Painter, Full Screen IDE, Optimisations and More

Posted: by Seb under Play My Code Announcements

Hello! We’re back, with a major addition to Play My Code which cements its position as a one-stop-shop for browser game creation, as well as a usual collection of slightly more minor language refinements, bugfixes and optimisations. Integrated Painting Application … Continue reading

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Updates: Forking & Copying, Experiments Section, Language Improvements and More

Posted: by Seb under Play My Code Announcements

Our latest update is out and ready, including project copying & forking, a new Experiments section intended for demo and test projects, plus language additions & improvements as well as a round of under-the-hood improvements. Forking & Copying Projects First … Continue reading

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Updates: In-API Docs, Game Comments, New API Features and Much More

Posted: by Seb under Play My Code Announcements

Following a huge amount of work, we’ve just rolled out one of our biggest updates yet: taking in an overhauled docs system, game comments, API additions & improvements and much more. In-IDE Documentation Developers can now access a reference to … Continue reading

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Updates: Game Descriptions and Bug Fixes

Posted: by Seb under Play My Code Announcements

A small yet very important update for you all this week: we’ve finally implemented game descriptions into Play My Code. On your Build page you will notice that the “Rename” button alongside any and all of your games has now … Continue reading

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Updates: New Server, User Profile Improvements, Transformations and More

Posted: by Seb under Play My Code Announcements

Our latest update is quite possibly our biggest yet, with extensive changes and additions made to both the site structure itself as well as the API. This is also the first post from our fabulous new server! Since this is … Continue reading

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Play My Code as a Rapid Prototyping Tool

Posted: by Seb under Game Development

PMC user Jayenkai (of A Game A Week/Socoder fame) has spent the past couple of weeks conducting a little experiment: knocking out small games in devastatingly quick succession, testing ideas and gameplay concepts. The experiment has been a resounding success: … Continue reading

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Building A Game From Start To Finish With Play My Code – Part 3

Posted: by Seb under Game Development

And now, the conclusion of our three part tutorial on building a game from scratch using Play My Code. if you’re new to this tutorial, make sure you’ve read part one and part two before you begin. Find a reference … Continue reading

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