Hooper the Happy Hopper »
You do not own this project, so changes will not be saved
/*
* The AGameAWeek/PMC Template thing
* Week 4 edition!
*/
/* Brief File Layout
*
* Tweaks at the Top
*
* Variables
* Sprite/Sound Loader
* Default Inks
*
* Menu : Tweak name / brief instructions
*
*
* ^^^^^^^^^^^^^^^^
* Ignore the Middle
* Main Loop
* Loading screen
* Messy function stuff that can be ignored forever
* vvvvvvvvvvvvvvv
*
*
*
* Code the End
* Gamey bit goes at the bottom.
* Don't forget to set $Score, to save highscores.
*/
// Globals
$jscrw=getScreenWidth();
$jscrh=getScreenHeight();
$MyUser = new User();
$MyName=$MyUser.getName();
$j_scaleX=1;
$j_scaleY=1;
$flipat=120;
$flipcred=0;$creds=0;
$titletick=0;$tune=0;
$GameType=2;
$GameMode=-2;
$EndofGame=0;
$MenuIn=-32;
$Debug='';
$kdown=0;
$waiter=0;
$score=0;
$level=0;
// Arrays! Hurray!
$Palette=[];
$img=[];
$imgData=[];
$sfx=[];
$grid=[];
$grub=[];
$beep=[];
$bto=0;
$score_table=[];
50.times() do |n|
$score_table[n]=0;
end;
Load();
// Defaults
LoadImage(99,'bg_smash_blue',512,1,1);
LoadImage(98,'bg_desert',512,1,1); // If anyone asks, yes, that was DEFINITELY meant to be clouds.. ok!!
LoadImage(1,'sprites_001',16,32,32);
LoadImage(2,'sprites_002',16,32,32);
LoadImage(3,'floor',128,1,2);
LoadSFX(1);
LoadSFX(2);
LoadSFX(95);
LoadSFX(97);
LoadSFX(98);
LoadSFX(99);
// Default Colour Scheme
AddInk( 0, 0, 0, 0) // 0 Black
AddInk( 1, 0, 0,128) // 1 Blue
AddInk( 2, 0, 0,255) // 2 Bright Blue
AddInk( 3,128, 0, 0) // 3 Red
AddInk( 4,128, 0,128) // 4 Magenta
AddInk( 5,128, 0,255) // 5 Mauve
AddInk( 6,255, 0, 0) // 6 Bright Red
AddInk( 7,255, 0,128) // 7 Purple
AddInk( 8,255, 0,255) // 8 Bright Magenta
AddInk( 9, 0,128, 0) // 9 Green
AddInk(10, 0,128,128) // 10 Cyan
AddInk(11, 0,128,255) // 11 Sky Blue
AddInk(12,128,128, 0) // 12 Yellow
AddInk(13,128,128,128) // 13 White
AddInk(14,128,128,255) // 14 Pastel Blue
AddInk(15,255,128, 0) // 15 Orange
AddInk(16,255,128,128) // 16 Pink
AddInk(17,255,128,255) // 17 Pastel Magenta
AddInk(18, 0,255, 0) // 18 Bright Green
AddInk(19, 0,255,128) // 19 Sea Green
AddInk(20, 0,255,255) // 20 Bright Cyan
AddInk(21,128,255, 0) // 21 Lime
AddInk(22,128,255,128) // 22 Pastel Green
AddInk(23,128,255,255) // 23 Pastel Cyan
AddInk(24,255,255, 0) // 24 Bright Yellow
AddInk(25,255,255,128) // 25 Pastel Yellow
AddInk(26,255,255,255) // 26 Bright White
Font(32)
// -=-=-=-=-=-=-=-=-
// Menu Stuff (Up top : once it's done I can ignore it)
// -=-=-=-=-=-=-=-=-
def RunMenu(delta)
Options=3
ResetDraw()
SetSize(2);
DrawImg(99,(($jscrw-((40*3)+20))/2),$jscrh/2+44,0)
ResetDraw()
if ($MenuIn<0) $MenuIn=$MenuIn+(delta);end;
if ($MenuIn>0) $MenuIn=0;end;
Ribbon(0,$jscrw*.35,64,"Hooper the Happy Hopper",24,15,26,$MenuIn,1,0.75)
Ribbon(1,$jscrw-(20*3)-10,$jscrh*.5,"Sidebar?",26,0,0,-$MenuIn,3,0.5)
Ink(15);font(32)
text(($jscrw-70)-($MenuIn*8),64,"HTML5",1,1)
Ribbonb(0,40,$jscrh-16,"Z to start, Cursors to move",0,26,14,-$MenuIn*2,0.7,0.2)
font(32);
x=(($jscrw-((40*3)+20))/2)
y=((($jscrh/2)+64)-(Options*20))-($MenuIn*16)
// Ink(14);if ($GameType==1) ink(26);end;
// ShadowText(x,y,"Easy",1,1);y=y+40
Ink(14);if ($GameType==2) ink(26);end;
ShadowText(x,y,"Start!",1,1);y=y+40
// Ink(14);if ($GameType==3) ink(26);end;
// ShadowText(x,y,"Hard",1,1);y=y+40
// if (playkey(0) && $kdown==0) $GameType=$GameType-1;$kdown=1;playsfx(99);end;
// if (playkey(8) && $kdown==0) $GameType=$GameType+1;$kdown=2;playsfx(99);end;
$GameType=2;
if ((playkey(10) || playkey(11)) && $kdown==0) $GameMode=10;$kdown=3;playsfx(98);end;
if ($GameType<1) $GameType=Options;end;
if ($GameType>Options) $GameType=1;end;
Font(16);Ink(26)
10.times() do |n|
d=240-(n*14)
if ($GameType==1) SetColor(d,d,d/4);end;
if ($GameType==2) SetColor(d,d/2,d/4);end;
if ($GameType==3) SetColor(d,d/4,d/4);end;
Text($jscrw-30,(108+($MenuIn*40))+(n*26),PadRight($score_table[n+(($GameType-1)*10)],'0',8),:right,0)
end;
if ($but.getmousex()>$jscrw-120 && $but.getmousey()<80 && $MenuIn==0)
ink(15)
FillRoundedRect($jscrw/2,$jscrh/2,$jscrw*0.8,$jscrh*0.8,38,1,1)
ink(24)
FillRoundedRect($jscrw/2,$jscrh/2,($jscrw*0.8)-32,($jscrh*0.8)-32,32,1,1)
ink(0);font(20)
y=80;
Text($jscrw/2,y,"PlayMyCode.com uses Quby to",1,1);y=y+22
Text($jscrw/2,y,"generate HTML5 based games.",1,1);y=y+32
Text($jscrw/2,y,"",1,1);y=y+24
Text($jscrw/2,y,"Simply log in, click Build, and start coding.",1,1);y=y+16
Text($jscrw/2,y,"",1,1);y=y+30
Text($jscrw/2,y,"Once you're done, you can embed",1,1);y=y+22
Text($jscrw/2,y,"your game onto your own site.",1,1);y=y+58
font(32)
Text($jscrw/2,y,"PlayMyCode.com",1,1);y=y+42
font(20)
Text($jscrw/2,y,"Like YouTube, but for Games!",1,1);y=y+28
font(12)
Text($jscrw/2,y,"Game created by Jayenkai : AGameAWeek.com",1,1);
end;
ResetDraw();
$flipat=$flipat-delta
if ($flipat<-75) $flipat=75;end;
if ($flipat>-8 && $flipat<8) $creds=rand(12,23.9).floor();end;
$flipcred=dcos($flipat*1.2)*64;
if ($flipcred<32) $flipcred=32;end;
a=($creds/16).floor()+1;b=($creds%16)*64;
16.times() do |x|
DrawImg(a,($jscrw-(16*16))+(x*16),(($jscrh-48)-$MenuIn)+$flipcred,b+x)
end;
end;
// Main Loop
onEachFrame() do |delta|
$but=getControls();
fill( 0, 0, 0 )
if ($GameMode==-2) Title(delta); end;
if ($GameMode==-1) GotoMenu(delta); end;
if ($GameMode==0) RunMenu(delta); end;
if ($GameMode==10) GotoGame(delta); end;
if ($GameMode==11) RunGame(delta); end;
if ($GameMode==12) EndGame(delta); end;
if (!(playkey(0) || playkey(3) || playkey(5) || playkey(8) || playkey(10) || playkey(11) || playkey(12) || playkey(13) )) $kdown=0;end;
ink(26);font(12);Shadowtext($jscrw-1,1,$debug,:right,0);
end
def Title(delta)
ResetDraw()
if ($titletick>140)
SetSize(2);
d=($titletick-140)*3
if (d>255) d=255;end;
SetColor(d,d,d)
DrawImg(99,(($jscrw-((40*3)+20))/2),$jscrh/2+44,0)
end;
if ($titletick>30 && $tune==0) PlaySFX(95);$tune=1;end;
$titletick=$titletick+delta
if ($titletick>240) $GameMode=-1; end;
in=($titletick-60)
if ($titletick>59 and $titletick<161) in=0;end;
if ($titletick>160) in=$titletick-160;end;
if ($titletick<240)
Ribbon(0,$jscrw*.5,$jscrh*.25,"AGameAWeek.com",24,15,0,in,1.5,0.8)
Ribbon(0,$jscrw*.5,$jscrh*.75,"PlayMyCode.com",8,26,0,-in,1.5,0.8)
end;
end;
def GotoMenu(delta)
$GameMode=0;
$MenuIn=-32;
$kdown=1;
Debug('');
end;
// -=-=-=-=-=-=-=-=-
// Function Stuff (Middle : Pretty much ignore, always!)
// -=-=-=-=-=-=-=-=-
// Stuffs
def Debug(ftxt)
$Debug=ftxt;
end;
def Save()
savetext='';
50.times() do |n|
savetext=savetext+PadRight($score_table[n],' ',32);
end;
$myUser.saveGame(savetext);
end;
def Load()
loadtext=$myUser.LoadGame();
if (loadtext!=null)
50.times() do |n|
loadbit='';
32.times() do |m|
c=loadtext.GetChar((n*32)+m);
if (c!=' ' && c!=null) loadbit=loadbit+c;end;
$score_table[n]=loadbit;
end;
end;
end;
end;
def dsin(fdeg) return (fdeg/57.29577866666166).sin(); end;
def dcos(fdeg) return (fdeg/57.29577866666166).cos(); end;
def rnd(fa,fb) return rand(fa,fb+0.999999).floor();end;
// Doodley
def Ribbon(horvert,cx,cy,txt,ink1,ink2,ink3,in,size,alpha)
Ink(ink2,alpha)
if (horvert==0) FillRect((cx-$jscrw)+(in*64),(cy-(20*size)),$jscrw*2,(40*size)); end;
if (horvert==1) FillRect((cx-(20*size)),(cy-$jscrh)+(in*64),(40*size),$jscrh*2); end;
Ink(ink1,alpha)
if (horvert==0)
FillRect((cx-$jscrw)-(in*48),(cy-(20*size))+in,$jscrw*2,(4))
FillRect((cx-$jscrw)-(in*32),(cy+((20*size)-4))-in,$jscrw*2,(4))
end;
if (horvert==1)
FillRect((cx-(20*size))-in,(cy-$jscrh)-(in*48),(4),$jscrh*2)
FillRect((cx+((20*size)-4))+in,(cy-$jscrh)-(in*32),(4),$jscrh*2)
end;
Font(32);
Ink(ink3)
if (horvert==0) ShadowText(cx-(in*16),cy,txt,1,1);end;
// if (horvert=1) ShadowText(cx-(in*16),cy,txt,1,1);end;
end;
def Ribbonb(horvert,cx,cy,txt,ink1,ink2,ink3,in,size,alpha)
Ink(ink2,alpha)
if (horvert==0) FillRect((cx-$jscrw)+(in*64),(cy-(20*size)),$jscrw*2,(40*size)); end;
if (horvert==1) FillRect((cx-(20*size)),(cy-$jscrh)+(in*64),(40*size),$jscrh*2); end;
Ink(ink1,alpha)
if (horvert==0)
FillRect((cx-$jscrw)-(in*48),(cy-(20*size))+in,$jscrw*2,(4))
FillRect((cx-$jscrw)-(in*32),(cy+((20*size)-4))-in,$jscrw*2,(4))
end;
if (horvert==1)
FillRect((cx-(20*size))-in,(cy-$jscrh)-(in*48),(4),$jscrh*2)
FillRect((cx+((20*size)-4))+in,(cy-$jscrh)-(in*32),(4),$jscrh*2)
end;
Font(16);
Ink(ink3)
if (horvert==0) ShadowText(cx-(in*16),cy,txt,0,1);end;
// if (horvert=1) ShadowText(cx-(in*16),cy,txt,1,1);end;
end;
// Palettey
def AddInk(n,r,g,b)
$Palette[(n*3)+1]=r;
$Palette[(n*3)+2]=g;
$Palette[(n*3)+3]=b;
end;
def Ink(n)
SetColor($Palette[(n*3)+1],$Palette[(n*3)+2],$Palette[(n*3)+3]);
end;
def Ink(n,alpha)
SetColor($Palette[(n*3)+1],$Palette[(n*3)+2],$Palette[(n*3)+3],alpha);
end;
// Wordy
def Text(fx,fy,ftxt,fcx,fcy)
FillText(ftxt,fx,fy,fcx,fcy)
end;
def ShadowText(fx,fy,ftxt,fcx,fcy)
SetColor(0,0,0) do
FillText(ftxt,fx+1,fy+1,fcx,fcy)
end;
FillText(ftxt,fx,fy,fcx,fcy)
end;
def font(size)
setFont( 'Arial', size,'bold');// Yeah, I'm lazy, so what!!?
end;
def PadRight(ftxta,pad,len)
ftxt=''+ftxta;
while (ftxt.length()0)
sx=((frame % $imgData[(n*10)+1]).floor())*sz;
sy=((frame / $imgData[(n*10)+1]).floor())*sz;
end;
if (frame>$imgData[(n*10)+1]*$imgData[(n*10)+2]) frame=$imgData[(n*10)+1]*$imgData[(n*10)+2]; end;
DrawImage($img[n],sx,sy,sz,sz,x,y,sz*$j_scaleX,sz*$j_scaleY,1)
end;
def SetSize(fx)
$j_scaleX=fx;$j_scaleY=fx;
end;
def SetSize(fx,fy)
$j_scaleX=fx;$j_scaleY=fy;
end;
def ResetDraw()
SetColor(255,255,255,1);
SetSize(1);
Font(32);
end;
// SFX
def LoadSFX(fn)
$sfx[fn]=new sound(PadRight(fn,'0',3)+'.mp3');
end;
def PlaySFX(fn)
if ($sfx[fn]==null) LoadSFX(fn);end;
if ($sfx[fn]) $sfx[fn].Play();end;
end;
// Keys
def PlayKey(fn)
if (fn==0) return ($but.isKeyDown('up') || $but.isKeyDown('w') ); end;
if (fn==8) return ($but.isKeyDown('down') || $but.isKeyDown('s') ); end;
if (fn==3) return ($but.isKeyDown('left') || $but.isKeyDown('a') ); end;
if (fn==5) return ($but.isKeyDown('right') || $but.isKeyDown('d') ); end;
if (fn==10) return ($but.isKeyDown('z') || $but.isKeyDown('space') || $but.isKeyDown('enter') || $but.isKeyDown('j') ); end;
if (fn==11) return ($but.isKeyDown('x') || $but.isKeyDown('k') ); end;
if (fn==12) return ($but.isKeyDown('c') || $but.isKeyDown('l') ); end;
if (fn==13) return ($but.isKeyDown('v') || $but.isKeyDown('i') ); end;
if (fn==1) return ($but.isKeyDown('backspace') || $but.isKeyDown('tab') ); end;
end;
// -=-=-=-=-=-=-=-=-
// Game (Hit End to skip to the bottom, do codeystuff)
// -=-=-=-=-=-=-=-=-
def EndGame(delta)
alpha=($waiter)/40
if (alpha<0) alpha=0;end;
if (alpha>0.7) alpha=0.7;end;
fill(0,0,0,alpha)
$waiter=$waiter+delta;
usewait=($waiter-20)*2;
if (usewait>0) usewait=0;end;
if ($waiter>160) usewait=($waiter-160)*3; end;
put=10;
10.times() do |n|
if ($score>$score_table[n+(($GameType-1)*10)] && put==10) put=n;end;
end;
Ribbon(0,$jscrw*.25,$jscrh*.4,"Game Over",6,3,6,-usewait,2,0.5)
Ribbon(0,$jscrw*.7,$jscrh*.6,"Score : "+$score,2,11,26,usewait,1,0.7)
if (put<10)
nth='First';
if (put==1) nth='Second';end;
if (put==2) nth='Third';end;
if (put==3) nth='Forth';end;
if (put==4) nth='Fifth';end;
if (put==5) nth='Sixth';end;
if (put==6) nth='Seventh';end;
if (put==7) nth='Eighth';end;
if (put==8) nth='Ninth';end;
if (put==9) nth='Tenth';end;
Ribbon(0,$jscrw*.5,($jscrh*.8)+((usewait.abs())*4),"Highscore : "+nth,9,18,26,-usewait,1,0.4)
end;
if ($waiter>180)
if (put<10)
10.times() do |n|
m=9-n;
if (m<10 && m>put) $score_table[m+(($GameType-1)*10)]=$score_table[(m-1)+(($GameType-1)*10)];end;
end;
$score_table[put+(($GameType-1)*10)]=$score;
end;
Save();
$GameMode=-1; $waiter=0;
end;
end;
def GotoGame(delta)
Debug('');
$score=0;$level=1;
$GameMode=11;
$EndofGame=0;
$waiter=0;
$bgx=0;
$fgx=0;
$gap=16;
100.times() do |n|
$grid[n]=0;
$gap=$gap-1;
if ($gap<0)
$grid[n]=rand(250,400)
$gap=rand(16,40)
$grub[(n*9)+0]=rand(-60,60)
$grub[(n*9)+1]=rnd(0,7)
$grub[(n*9)+2]=rand(-1,1)
$grub[(n*9)+3]=rand(-60,60)
$grub[(n*9)+4]=rnd(0,7)
$grub[(n*9)+5]=rand(-1,1)
$grub[(n*9)+6]=rand(-60,60)
$grub[(n*9)+7]=rnd(0,7)
$grub[(n*9)+8]=rand(-1,1)
end;
if (n==16)
$grub[(n*9)+1]=-1
$grub[(n*9)+4]=-1
$grub[(n*9)+7]=-1
$py=$grid[n]-80;
$flr=$py;
end;
end;
$dist=0;
$psy=0;
$px=40;$psx=0;
$panim=0;
$combo=0;
$wpsy=0;
20.times() do |b|
$beep[b*10]=0;
end;
$mdown=1;
end;
def GETS(s)
$score=$score+s;
$bto=($bto+1) % 20;
ID=$bto*10;
$beep[ID]=s;
$beep[ID+1]=$px;
$beep[ID+2]=$py;
$beep[ID+3]=1;
end;
def RunGame(delta)
ResetDraw();
SetSize(4);
DrawImg(98,$bgx+1024,$jscrh-1024,0)
DrawImg(98,$bgx+3072,$jscrh-1024,0)
$spd=0;
if ($px>200) $spd=1;end;
if ($px>240) $spd=2;end;
if ($px>280) $spd=4;end;
if ($px>320) $spd=6;end;
if ($px>380) $spd=8;end;
$bgx=$bgx-(($spd*delta)*.75)
if ($bgx<-2048) $bgx=$bgx+2048;end;
$fgx=$fgx-$spd*delta
if ($fgx<-8)
$fgx=$fgx+8;
99.times() do |n|
$grid[n]=$grid[n+1];
9.times() do |m|
$grub[(n*9)+m]=$grub[((n+1)*9)+m]
end;
end;
$gap=$gap-1;
$grid[99]=0;
$grub[(99*9)+1]=-1;
$grub[(99*9)+4]=-1;
$grub[(99*9)+7]=-1;
if ($gap<0)
$grid[99]=rand(250,400)
$gap=rand(16,40)
$grub[(99*9)+0]=rand(-60,60)
$grub[(99*9)+1]=rnd(0,7)
$grub[(99*9)+2]=rand(-1,1)
$grub[(99*9)+3]=rand(-60,60)
$grub[(99*9)+4]=rnd(0,7)
$grub[(99*9)+5]=rand(-1,1)
$grub[(99*9)+6]=rand(-60,60)
$grub[(99*9)+7]=rnd(0,7)
$grub[(99*9)+8]=rand(-1,1)
end;
end;
ResetDraw()
$flr=500;
100.times() do |n|
if ($grid[n]>0)
SetSize(1)
dx=((n-8)*8)+$fgx;
if (($px-dx).abs()<67) $flr=$grid[n]-80;end;
drawimg(3,dx,$grid[n],0)
drawimg(3,dx,$grid[n]+128,1)
drawimg(3,dx,$grid[n]+256,1)
drawimg(3,dx,$grid[n]+384,1)
3.times() do |m|
a=(m*3);b=(m*3)+1;c=(m*3)+2
if ($grub[(n*9)+a]<-60) $grub[(n*9)+c]=rand(0,1);end;
if ($grub[(n*9)+a]>60) $grub[(n*9)+c]=0-rand(0,1);end;
if (rand(0,200)<2) $grub[(n*9)+c]=rand(-1,1);end;
if ($grub[(n*9)+b]>-1 && $grub[(n*9)+b]<8)
$grub[(n*9)+a]=$grub[(n*9)+a]+$grub[(n*9)+c]
if ($wpsy>0.3 && ($py-($grid[n]-72)).abs()<10 && ($px-(dx+$grub[(n*9)+a])).abs()<15)
$combo=$combo+1;
GETS(($combo*5))
$grub[(n*9)+b]=$grub[(n*9)+b]+8;
$psy=-7;$wpsy=-7;
PlaySFX(2);
end;
SetSize(1);DrawImg(1,dx+$grub[(n*9)+a],$grid[n]-72,968+$grub[(n*9)+b])
end;
if ($grub[(n*9)+b]>7)
SetSize(1.5,0.25);DrawImg(1,dx+$grub[(n*9)+a],$grid[n]-64,968+($grub[(n*9)+b]-8))
end;
end;
end;
end;
// Jay's Awesome Artistic Tutorial.
// How to make a man...
drawimg(1,$px-1,$py-9,585) // Ball for his head
drawimg(1,$px,$py+2,776) // Spaceship for his body
drawimg(1,$px,$py-8,905) // Spikey ball for face
drawimg(1,$px-7-dsin($panim)*2,$py+2+dcos($panim*3)*4,881) // two lazers
drawimg(1,$px+8+dsin($panim+90)*2,$py+2-dcos(($panim+90)*3)*4,865) // for his hands
drawimg(1,$px-5+dsin($panim*2)*1,$py+13-(dsin($panim*3)*4).abs(),876) // two lazers
drawimg(1,$px+6-dsin($panim*2)*1,$py+13-(dcos($panim*3)*4).abs(),876) // for his feet
// sorted!
if (playkey(3)==0 && Playkey(5)==0) $panim=45;end;
if (playkey(5) || playkey(3)) $panim=$panim+3;end;
spdx=6
if (playkey(3)) $psx=$psx-0.9;end;
if (playkey(5)) $psx=$psx+0.9;end;
if ($psx>spdx) $psx=spdx;end;
if ($psx<-spdx) $psx=-spdx;end;
if (playkey(5)==0) if ($psx>0) $psx=$psx-1.3; if ($psx<0) $psx=0;end;end;end;
if (playkey(3)==0) if ($psx<0) $psx=$psx+1.3; if ($psx>0) $psx=0;end;end;end;
$px=$px+($psx*delta)-($spd*delta);
$py=$py+($psy*delta);
if ($py>$jscrh && $endofgame==0) $endofgame=1;PlaySFX(97);end;
// floor
$wpsy=$psy;
if (($py-($flr+(2.5*delta))).abs()<5*delta && $psy>0) $psy=0;$py=$flr;if ($wpsy<0.5) $combo=0;end;end;
if ((playkey(0) || playkey(10)) && $mdown==0 && $psy==0) $psy=-8;PlaySFX(1);$mdown=1;end;
if (playkey(0)==0 && playkey(10)==0) $mdown=0;end;
$psy=$psy+0.24;
if ($psy>8) $psy=8;end;
font(16);
20.times() do |b|
ID=b*10;
if ($beep[ID]>0 && $beep[ID+3]>0)
ink(0,$beep[ID+3]);
$beep[ID+1]=$beep[ID+1]-$spd*delta;
$beep[ID+3]=$beep[ID+3]-0.01;
$beep[ID+2]=$beep[ID+2]-2.5*delta;
text($beep[ID+1],$beep[ID+2],$beep[ID],1,1)
end;
end;
ink(26,0.8);font(12);
Shadowtext(1,1,'[DEL] to quit',0,0);
ink(22,1);font(16)
Shadowtext($jscrw/2,$jscrh-4,'Score : '+PadRight($score,'0',8),1,:bottom);
// For the minute, no pause.. must fix
if (playkey(1) && $EndofGame==0) $EndofGame=99; end;
if ($EndofGame!=0) EndGame(delta);end;
end;
ERRORS
- ▶Language Reference
- ▶Core
- ▶Graphics
- ▶Image Class
- new
- clear
- clearTransforms
- clone
- drawCircle
- drawEllipse
- drawImage
- drawInnerSegment
- drawLine
- drawPixel
- drawPolygon
- drawRect
- drawRotatedImage
- drawRoundedRect
- drawSegment
- drawText
- fill
- fillCircle
- fillEllipse
- fillInnerSegment
- fillPolygon
- fillRect
- fillRoundedRect
- fillSegment
- fillText
- getAlpha
- getBlue
- getColors
- getGreen
- getHeight
- getPixel
- getPixelAlpha
- getPixelBlue
- getPixelGreen
- getPixelRed
- getRed
- getWidth
- isOverlap
- isPixelOverlap
- multAlpha
- rotate
- scale
- setAlpha
- setBlend
- setColor
- setFont
- setPixel
- setTransform
- size
- transform
- translate
- undoTransform
- ▶Transformations
- How Alignment Works
- Using Colors
- drawCircle
- drawEllipse
- drawImage
- drawInnerSegment
- drawLine
- drawPixel
- drawPolygon
- drawRect
- drawRotatedImage
- drawRoundedRect
- drawSegment
- drawText
- fill
- fillCircle
- fillEllipse
- fillInnerSegment
- fillPolygon
- fillRect
- fillRoundedRect
- fillSegment
- fillText
- getAlpha
- getBlue
- getColors
- getGreen
- getRed
- multAlpha
- setAlpha
- setBlend
- setColor
- setFont
- ▶Image Class
- ▶Audio
- ▶Controls
- ▶Collisions
- ▶Utility
- ▶Debugging
