For checking if a key has been released, on this frame.
Returns true if any key is released on this frame.
Given the name of a key, this will return true if it has been released on this frame. Otherwise it will return false.
The key can be a string, such as 'a' or 'up', or a symbol, such as :b or :down.
if getControls().isKeyReleased( :up )
// user let go of the up key
else if getControls().isKeyReleased( 'down' )
// user let go of the down key
endThe same, only you can also pass in an array of keys to check. If any of those are released, then this will return true.
if getControls().isKeyReleased( [ :up, :w ] )
// user let go of the up key
else if getControls().isKeyReleased( [ 'down', 's' )
// user let go of the down key
end